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1stAnnualGlobalGameJam

Page history last edited by blueshenlung 11 years, 6 months ago

 

Global Game Jam

 

It was the first annual Global Game Jam this weekend Jan 30th to Feb 1st 2009.

 

Los Angeles

 

Today at 5pm the Makers of Entertaining Games Association, with the help of the USC Interactive Media Division, will kickoff the 1st Annual Global Game Jam.

A mix of 30 student and professional participants will break into teams and spend the next 48 hours competing against the rest of the world (1,750 developers total!) to develop a game with the following constraints:

1. A complete play session must always last 5 minutes or less.

2. The theme of the game should be: "As long as we have each other, we will never run out of problems."

3. Choose ONE of the following adjectives to incorporate in your game (each team chooses which one to use): thin, evolved, or rotating.

 

The Los Angeles location was stationed at the USC campus hosted by MEGA and sponsored by Radioactive Energy Drink. The theme was announced globally and participants were given 15 minutes to brainstorm and then pitch their ideas. Groups of no more than six were assembled with the game idea of their choice.

 

The global clock counted down and remained on display.

 

Late into the night Friday, designers jammed on story and game mechanics. Generating art assets and programming game functions took the majority of Saturday with late night programming and coding into early Sunday afternoon. All code would be frozen at 3 pm and games would be posted to the official event website for international judging.

 

The main tone of the weekend was to "keep an open mind" and free yourself from attachment. Flow with the stream of creativity and let the project take you where it Will.

 

So, some projects took more of an esoteric form.

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