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VideoGamePerspectives

Page history last edited by blueshenlung 3 years, 3 months ago

 

Video Game Perspectives

 

This page is dedicated to exploring ways in which we can play with perspective within a video game environment. Ideas generated here will be used in creating a video game that explores varying perceptions of time, space, and identity.

 

Stash your ideas, questions, theories and links here as we work towards piecing together the project.


 

 

Basically I wanted to have a Supermario or Sonic-type game which has

four sections, each one around a minute in length. The experience

would last for mostly 5 minutes (with intro and stuff)

 

The four quarters of the game would have four basic topics that are

the subject of experimentation:

 

Q1, Time

Q2, Space

Q3, "I"

Q4, Virtual Sensation (Causality?)

 

There are a few types of behavior I'd like the game to display over

short periods, but I'm not sure to which quarter they would belong to.

 

--> No visible avatar, only a cam-lock on a transparent "spot" which

suggests that that "emptiness" over there "is us": We control our

avatar with help of secondary motion of the cam which seems to be in

accord with our choices. That could be a little experiment for the "I"

section.

--> Reversed motion, combined with progressing action: The avatar

walks towards the direction we steer it, but the walk is animated as

if it walks into the opposite direction. Virtual sensation section?

--> A chronometer that does not tick, but slowly melts down from the

upper right corner of the screen.

--> An avatar that is in constant metamorphosis during gameplay? ("I" section)

--> Changing ambient sound, suggestion different world beyond the

frame (space section)

 

Are we identifying "I" in all four quarters? ie. Abstractly from Time's perspective too etc.? Is there a set protagonist? Should account for subjectivity within an objective environment. The protagonist/avatar must overcome his/her subjective perspective in order to complete the four portions of the game.

 

-- Create environments where scenery changes over time to appear more liquid through time.

 

How would you represent a 4D experience?

Simple Rotation

 

Perhaps dice shaped like a tesseract could help illustrate the interior/exterior space of the 4th Dimension. The 8-cell die would roll by preforming both a simple rotation and a normal die toss as a 3D representation. Once the normal die toss has come to rest the simple rotation will as well, presenting the thrower with 5 faces, each numbered, to total the value of the roll.

 


Link Pile

 

Exploring spatial relation/congnition with binaural beat technology - BrainwaveBinauralBeat

 

An Experiment with Time - J.W. Dunne

 

Jungian glossary of terms

 

Hypercube 4D game

 

 

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