Video Game Perspectives
This page is dedicated to exploring ways in which we can play with perspective within a video game environment. Ideas generated here will be used in creating a video game that explores varying perceptions of time, space, and identity.
Stash your ideas, questions, theories and links here as we work towards piecing together the project.
Basically I wanted to have a Supermario or Sonic-type game which has
four sections, each one around a minute in length. The experience
would last for mostly 5 minutes (with intro and stuff)
The four quarters of the game would have four basic topics that are
the subject of experimentation:
Q1, Time
Q2, Space
Q3, "I"
Q4, Virtual Sensation (Causality?)
There are a few types of behavior I'd like the game to display over
short periods, but I'm not sure to which quarter they would belong to.
--> No visible avatar, only a cam-lock on a transparent "spot" which
suggests that that "emptiness" over there "is us": We control our
avatar with help of secondary motion of the cam which seems to be in
accord with our choices. That could be a little experiment for the "I"
section.
--> Reversed motion, combined with progressing action: The avatar
walks towards the direction we steer it, but the walk is animated as
if it walks into the opposite direction. Virtual sensation section?
--> A chronometer that does not tick, but slowly melts down from the
upper right corner of the screen.
--> An avatar that is in constant metamorphosis during gameplay? ("I" section)
--> Changing ambient sound, suggestion different world beyond the
frame (space section)
Are we identifying "I" in all four quarters? ie. Abstractly from Time's perspective too etc.? Is there a set protagonist? Should account for subjectivity within an objective environment. The protagonist/avatar must overcome his/her subjective perspective in order to complete the four portions of the game.
-- Create environments where scenery changes over time to appear more liquid through time.
How would you represent a 4D experience?
Simple Rotation
Perhaps dice shaped like a tesseract could help illustrate the interior/exterior space of the 4th Dimension. The 8-cell die would roll by preforming both a simple rotation and a normal die toss as a 3D representation. Once the normal die toss has come to rest the simple rotation will as well, presenting the thrower with 5 faces, each numbered, to total the value of the roll.
Link Pile
Exploring spatial relation/congnition with binaural beat technology - BrainwaveBinauralBeat
An Experiment with Time - J.W. Dunne
Jungian glossary of terms
Hypercube 4D game
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